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  1. 13 MINUTES: The Cuban Missile Crisis

    13 MINUTES: The Cuban Missile Crisis

    $9.95

    13 Minutes, a sequel of sorts or different take on 13 Days, builds on the classic microgame genre heralded by Love Letter, but 13M uses the card-driven game mechanism to ensure that the five cards you play each game all adds up to agonizing choices!

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  2. Arcadia Quest: Inferno

    Arcadia Quest: Inferno

    $84.95

    Inferno is a standalone expansion to Arcadia Quest. It is 100% compatible with the original base game and introduces four new Guilds: Sharks, Tigers, Crows, and Serpents. It will feature new types of heroes, such as Alchemists and Gladiators.

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  3. Arkham Horror: The Card Game – Blood on the Altar

    Arkham Horror: The Card Game – Blood on the Altar

    $15.95

    In the scenario from Blood on the Altar, your investigations lead you to thevillage of Dunwich, where you suspect a series of recent disappearances may be related to the events in Arkham. But the more you explore, the more you get the impression the townsfolk aren't exactly pleased to see you. There are secrets in this town that its inhabitants don't wish to share…

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  4. Cyclades: Monuments

    Cyclades: Monuments

    $25.99

    Attract more favors from the Gods with Cyclades: Monuments, a mini-expansion for Cyclades that consists of ten monument miniatures and ten associated monument cards.

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  5. Imperial Settlers: Aztecs

    Imperial Settlers: Aztecs

    $25.95

    Imperial Settlers: Aztecs bring new rules, a new resource, and a sixth faction to the world of Imperial Settlers!

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  6. Madness at Midnight (limit of 1 per order/customer)

    Madness at Midnight (limit of 1 per order/customer)

    Regular Price: $56.95

    Special Price: $44.95

    In Madness At Midnight you control a gang of deranged cultists trying to summon their Lovecraftian god of choice. You use action dice to visit different places in Arkham, activate location abilities, and initiate fights with the other players. Your aim is to fulfil sinister plots, defeat the feared investigators, and/or control key locations in order to gain Victory Points.

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  7. Mystic Vale: Vale of the Wild

    Mystic Vale: Vale of the Wild

    $27.95

    The Vale of Magic Expansion adds new advancement and vale cards to the base Mystic Vale game, giving players more card crafting options and exciting new possibilities for powerful combos!

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  8. Quests of Valeria

    Quests of Valeria

    $21.95

    In Quests of Valeria you play the role of a Guild Master, recruiting and dispatching Citizens to complete quests posted in a tavern in the Capital City of Valeria to earn Victory Points. The player with the most Victory Points at the end of the game wins.

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  9. Smash Up: What Were we Thinking?

    Smash Up: What Were we Thinking?

    $22.95

    Smash Up: What Were We Thinking returns to the wild randomness of the early days of Smash Up. By combining this expansion with your Smash Up sets, will you take Zombie Rock Stars against Explorer Dinosaurs? What about Time Travelling Grannies versus Teddy Bear Vampires? It’s all possible now!

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  10. T.I.M.E. Stories: Expedition Endurance

    T.I.M.E. Stories: Expedition Endurance

    $31.95

    T.I.M.E Stories: Expedition: Endurance is the fifth T.I.M.E Stories scenario, about an expedition toAntarctica during the 1st World War.

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  11. Unfair (minor box damage)

    Unfair (minor box damage)

    $42.95

    Build the city’s greatest theme park, whatever it takes! Mix your favourite themes, from Pirate, Robot, Vampire, Jungle, Ninja, and Gangster. Build attractions and upgrade them to match blueprints, stack up towering rides, or simply make the most cash.

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  12. Vast: the Crystal Caverns (SECOND EDITION)

    Vast: the Crystal Caverns (SECOND EDITION)

    $52.95

    As the ultimate asymmetric board game, Vast: The Crystal Caverns provides a limitless adventure, playable again and again as you and your friends explore the four different roles in different combinations.

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  13. Vikings Gone Wild (inc. bonus card)

    Vikings Gone Wild (inc. bonus card)

    $41.95

    Each turn in Vikings Gone Wild — a deck-building, resource management game based on the online real-time strategy game — players can either buy permanent buildings sitting in front of them (resource factories, resources containers, etc) or buy units, towers and special cards that improve their deck and offense/defense capacity.

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  14. Watson & Holmes: From the Diaries of 221B

    Watson & Holmes: From the Diaries of 221B

    $65.95

    Watson & Holmes is a game of deduction set within the magnificent works of Arthur Conan Doyle. Two to seven aspiring detectives step into the shoes of Doctor Watson, working alongside the detective Sherlock Holmes to try to solve a series of so far unpublished cases directly extracted from Doctor John H. Watson's diaries.

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  15. Xenoshyft: Dreadmire (limit of 1 per order/customer)

    Xenoshyft: Dreadmire (limit of 1 per order/customer)

    Regular Price: $51.95

    Special Price: $41.95

    XenoShyft: Dreadmire, which can be played as a standalone game or mixed with assets from XenoShyft: Onslaught, brings a new XenoShyft experience to your tabletop, with eight new troop types, 20 new item types, and more than 40 fearsome new enemy types.

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