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Agricola ZMG Edition OOP

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Quick Overview

In Agricola, you are a farmer in a shack in the 17th Century. A careful mix of strategy and tactics is essential to win this excellent strategy game.

Agricola ZMG Edition OOP

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Photo of Agricola by Gerlinde Rode of Reich der Spiele. Used with kind permission.

In Agricola, you're a farmer in a wooden shack with your spouse and little else. On a turn, you get to take only two actions, one for you and one for your spouse, from all the possibilities you'll find on a farm: collecting clay, wood or stone; building fences; and so on. You might think about having kids in order to get more work accomplished, but first you need to expand your house. And what are you going to feed all the children? The rules include a beginner's version and an advanced version.

Agricola is a turn-based game. There are 14 game turns plus 6 harvest phases (after turn 4, 7, 9, 11, 13, and 14). Each player starts with two playing tokens (farmer and wife) and thus can take two actions per turn. There are multiple options, and while the game progresses, you'll have more and more options: first thing in a turn, a new action card is flipped over. The problem is: each action can be taken just once per turn, so it's important to do some things with higher importance. Each player also starts with a hand of 7 job cards (of more than 160 total) and 7 item cards (of more than 140 total) that he may use during the game if they fit in his/her strategy. Speaking of: there are countless strategies, some depending on your card hand. Sometimes it's a good choice to stay on course, sometimes you'd better react to what your opponents do!

Additional Information

Estimated release date N/A
Publisher Z-Man
Year 2013
Designer Uwe Rosenberg
Language English edition
Edition 5th Edition includes animeeples!
Time 90 - 150 mins
Minimum Age 12
# of players 1 - 5
Themes Agricola Series, Colonization
Mechanics action point management, building, market manipulation, worker placement