It is the year 2400 and you are Kalia Lavel. You once dreamed of fighting crime as a highly trained cyber-agent, but it quickly became obvious that the corp you worked for only cared about their bottom line. So you quit and left the privileges of the elite BelCor forces behind. Now, without your badge and stripped of your cyber-implants, you need to solve crimes all on your own.
Learn more about Chronicles of Crime: 2400 on boardgamegeek.com
|Time||60 - 90 mins.|
|# of players||1 - 4|
|Themes||Science Fiction, Crime|
|Mechanics||execution of unique special abilities, cooperative play, deduction, story telling|