Hundreds of New Titles added to New to Catalogue and Preorders! Check out at the applicable icon, below!
Free shipping on orders over $150 (ON/QC) or $160 (rest of Canada) OR
Flat Rate Shipping $9.95 Canada-wide! ($10 fee for remote addresses)

A Distant Plain

A Distant Plain features the same accessible game system as GMT's recent Andean Abyss and upcoming Cuba Libre but with new factions, capabilities, events, and objectives.

  • $69.95

The latest volume in Volko Ruhnke's COIN Series takes 1 to 4 players into the Afghan conflict of today’s headlines, this time in a unique collaboration between two top designers of boardgames on modern irregular warfare. A Distant Plain teams Volko Ruhnke, the award-winning designer of Labyrinth: the War on Terror with Brian Train, a designer with 20 years' experience creating many influential simulations.

A Distant Plain features the same accessible game system as GMT's recent Andean Abyss and upcoming Cuba Libre but with new factions, capabilities, events, and objectives. For the first time in the Series, two counterinsurgent (COIN) factions must reconcile competing visions for Afghanistan in order to coordinate a campaign against a dangerous twin insurgency.

A Distant Plain adapts familiar Andean Abyss mechanics to the conditions of Afghanistan without adding rules complexity. A snap for GMT COIN Series players to learn, A Distant Plain will transport them to a different place and time. New features include:

  • Coalition-Government joint operations.
  • Volatile Pakistani posture toward the conflict.
  • Evolution of both COIN and insurgent tactics and technology.
  • Government graft and desertion.
  • Coalition casualties.
  • Returning Afghan refugees.
  • Pashtun ethnic terrain.
  • Multiple scenarios.
  • A deck of 72 fresh events.

Learn more about A Distant Plain on boardgamegeek.com

PublisherGMT
Year2016
DesignerVolko Ruhnke
LanguageEnglish edition
Edition1st, 2nd Printing
Categories
Time180 - 240 mins.
Minimum Age 12
# of players 1 - 4
ThemesWar
Mechanicsscoring regions, execution of unique special abilities, card-driven battle, dice rolling