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Dice Town (USED - good condition)

Enter a Wild West town and let your luck roll, in this ingenious adaptation of the classic "Liar's Dice" game!

  • $29.71

Each player gets a cup with five poker dice and eight dollars. Each turn a player puts together a poker hand and depending on the roll, takes control of various key places in Dice Town that will allow him to perform the corresponding action at that location.

During a turn, the players shake their cups and reveal a single die. They repeat this process with the remaining dice -- until all five dice are on the table. Players may want to keep more than one die; they pay one dollar for each additional die.

Check the locations. In the gold mine, the player with the most 9's may take one nugget from the mine for each nine he has thrown. In the bank, the player with the most 10's may rob the bank and take all bills there - each two bills represent one victory point at game end. The player who has the most J's goes to the general store and draws as many cards as he had thrown J's, keeping one. These cards may give from one to eight points, or entitle a player to perform the saloon or general store action twice in a row, place a die with a result of a player's choice under the cup without rolling, or steal 4 dollar from an other player. There are many more cards of this kind that spice up the game.

The player with the most Q's in his roll wins the favor of the girls, and takes advantage of their charm to steal from an opponent. He may take as many cards from him as he has thrown Q's, keeping one and giving back the others. The player with the most K's becomes the new sheriff; he decides who wins in any ties, but the sheriff can be influenced with nuggets, cards or money. In the town hall the player with the best poker hand gets a property claim that go from one to five victory points.

If a player didn't win anything during the turn, he visits Doc Badluck where he can choose any one of the following: equip himelf with barbed wire - the player has two property claims that cannot be stolen; draw the first card from the general store pile; all other players must give the player two dollar; an ace will bring a nugget from every other player.

The game ends when there are no more gold nuggets in the mine, or when all property claims have been issued. Players count their points: 1 for each nugget, 1 for every two dollars, 5 for whoever is currently sheriff, and each general store and property card scores its value.

Learn more about Dice Town (USED - good condition) on boardgamegeek.com

PublisherMatagot
DesignerBruno Cathala
LanguageEnglish edition
EditionMatagot
Categories
Time30 - 45 mins.
Minimum Age 8
# of players 2 - 5
ThemesWild West
Mechanicsbluffing, dice rolling
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