Spring Prelude is a stand-alone game based on the strength chit-pull mechanics originally from the Victory in the West series and further refined in its VCS series descendant by Greg Blanchett.
Spring Prelude is a stand-alone game based on the strength chit-pull mechanics originally from the Victory in the West series and further refined in its VCS series descendant by Greg Blanchett. This game covers the Second Battle of Kharkov (12-27 May 1942), the failed Soviet offensive to recapture Kharkov, and the subsequent German attack which produced the last great pocket of Soviet prisoners during the spring of 1942.
| Publisher | Compass |
|---|---|
| Year | 2025 |
| Designer | Greg Blanchett |
| Language | English edition |
| Categories |
| Minimum Age | 14 |
|---|---|
| # of players | 1 - 4 |
| Themes | World War II |
| Mechanics | Battle, dice rolling, hex and counter |