Play fantastical factions. Expand your influence by terraforming and joining cults.
In the land of Terra Mystica dwell 14 different peoples in seven landscapes, and each group is bound to its own home environment, so to develop and grow, they must terraform neighboring landscapes into their home environments in competition with the other groups.
Terra Mystica is a full information game, without any luck, that rewards strategic planning. Each player governs one of the 14 groups. With subtlety and craft, the player must attempt to rule as great an area as possible and to develop that group's skills. There are also four religious cults in which you can progress. To do all that, each group has special skills and abilities.
Terra Mystica: Fire & Ice has the original factions brace themselves for new competitors: Yetis – the masters of power, Ice Maidens – who adore their Temples, Acolytes – whose entire life is focused on the cults, and Dragonlords – who use their power to create volcanoes. And as if this wasn't enough, there are two more factions, Shapeshifters and Riverwalkers, who ignore the most basic of rule of one faction, one terrain type. (Inconceivable to the Halflings!)
| Publisher | Z-Man |
|---|---|
| Year | 2012 |
| Language | Multilingual edition includes English AND French rules. |
| Categories |
| Time | 60 - 150 mins. |
|---|---|
| Minimum Age | 12 |
| # of players | 2 - 5 |
| Themes | Fantasy |
| Mechanics | route calculation, execution of unique special abilities |