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Wandering Towers: The Magic Tower

Discover new spells, encounter enchanted locations, and cross paths with strange characters as you make your way to Ravenskeep!

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  • $22.95

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Lucky wizards may find an elixir fountain to fill a potion bottle along the path to Ravenskeep… but if it’s covered by a bouncy spiderweb, it will catapult them along the path (for better or worse). Rumor has it that there’s a witch roaming the path. Trapping her will fill a potion bottle, but you don’t want to meet her! Folks have also seen a raven whose feathers bestow special magic upon those it meets. You can use new spells, as well as a special tower so enchanted that a wizard atop it could cast a spell using purely the tower’s magic.

Discover new spells, encounter enchanted locations, and cross paths with strange characters as you make your way to Ravenskeep!

This expansion consists of 5 expansion modules, which can be combined arbitrarily.
The 5 modules are:

  • Elixir Fountain - Lets you fill one of your empty magic flasks, if landed on
  • Spiderweb - Move the same amount of steps that took you on the spiderweb again
  • Hag - When the hag lands on a space occupied by a wizard, the wizard has to empty one of his filled magic flasks
  • The Raven - If the raven moves to a space with wizards, each player that has a wizard on the space gets a raven feather (max. 3) which let you execute one of three actions (Play your third movement card, use 1 magic spell without using a magic flask, advance any 1 wizard 1-6 spaces)
  • Magic Tower - If a wizard moves to the magic tower, it may use 1 magic spell without using a magic flask

Learn more about Wandering Towers: The Magic Tower on boardgamegeek.com

PublisherCapstone
Year2026
DesignerMichael Kiesling
LanguageEnglish edition
Categories
Time30 - 40 mins.
Minimum Age 8
# of players 2 - 6
ThemesFantasy
Mechanicsmemorization, Hand Management