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Windmill Valley: Blooming Sails

Raise sails to raise sales and expand your Tulip business!

  • $19.95

REQUIRES BASE GAME

As the demand for tulips steadily grows, so does your desire to expand. You begin to envision new markets, new homes for your prized bulbs. The decision to buy a ship and take to the seas feels not just natural, but necessary—a bold step toward securing your future as a key player in the burgeoning tulip trade. With sails raised and hopes high, you set off, determined that your tulips will one day be among the most sought-after in the world.

Windmill Valley: Blooming Sails significantly changes how the Conduct Foreign Trade action works. Players now sail with their Ship between ports and may spend their Tulip Bulbs for various rewards. Moreover, the position of their Ship determines the benefits they may gain when advancing on the Calendar. The Calendar is also updated and allows players to choose if they want to use the regular or expert variant.

Learn more about Windmill Valley: Blooming Sails on boardgamegeek.com

PublisherBoard&Dice
Year2025
LanguageEnglish edition
Categories
Time45 - 90 mins.
Minimum Age 14
# of players 1 - 4
ThemesFlora, Farming and Gardens
Mechanicsroute calculation, market manipulation, execution of unique special abilities, rondel
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